﻿THE DEMON by Adira Slattery
Edited by Fiona Maeve Geist
Original art by Josef Rahaman
Layout by Nevyn Holmes

There exist terrible and powerful beings able to consume entire fortresses in a single bite, rend an ocean in two or even fly into the void to make foul concert with the moon itself. There’s only one word to describe them… DEMON!

No one knows where Demons come from, all we have are stories. But, really, when do we have anything else? Some say they are foul creatures designed by the Twist, others they were born before the first star. Some even entertain that there is only one true Demon—we merely watch its reflections through a broken cosmic mirror.

But the stories all agree on one thing… Demons are fearsome. They want something from us, existing on the edges of our vision. Whispering, beckoning. They come bearing gifts and honeyed words and would love nothing more than for us to let our guards down. Then they can really have “fun.”

Luckily, these beings are rare. Do you even know anyone who met one? You don’t need to worry about demons. They probably aren’t real, right?


Agenda
* Demon: Tempt your Possessed into increasingly relying on you while being an agent of chaos.
* Possessed: Try not to succumb to your urges and help the Demon see there is more to life.
* Both: Learn about each other while staying safe, perhaps growing in the process.

Setup Questions & Prompts
This section uses Possessed as a stand in for any playbook paired with the Demon, but generally assumes you are using the Slinger, Bearer or Pilot.

For the Table
Use G&S’ questions but replace the fifth (about the Gun) with the following:
Demons are unusual and feared and their binding marks the Possessed. What form does the Mark on the Possessed’s body take? How does society react when seeing it?

For the Demon
Before you were bound in the Possessed, you freely roamed the land. What did you destroy? What did you build?
You do not think like any mortal, your time scales are in centuries not years. How do you feel about this temporary situation?
You’re a creature of uncertain origin and murky ability. What are your favorite lies about where you are from and what you can or can’t do?
What do you fear most? What do you love?

For the Demon & the Possessed
Why was the Demon bound? How?
What do you two agree about?
The Demon can now only be heard by the Possessed. How do the two of you cope?

The Demon
You are trapped in a prison of bones and blood. It’s unfair, in truth you are an ageless being of fundamental cosmic power. Being contained is unusual—bordering on unnatural—but really what is natural these days?
The Possessed is now your vehicle to explore and experience the world, through them you may exert your will upon the world. You are voiceless but not powerless and you will be heard!

Unleashing
The Demon cannot be unleashed unless both Demon and Possessed agree to.
The Possessed must make a Declaration, invoking the Demon by name. This Declaration must be phrased like “Demon, destroy my enemies!” or “Demon, get me out of here!”. It can be as vague or specific as the Possessed wishes, as long as it is only a few words.
The Demon’s body materializes and can affect the world as they see fit—as long as they obey the letter of the Declaration. The Demon is encouraged to flex their cosmic muscles, destroying mountains and drinking lakes if it achieves the Possessed’s goal.

Before commencing, both draw a card (making any new pairs). Unleashing is always a Blind Pay with a difficulty based on how many Keys the Demon possesses but, situationally, can be easier or harder.

Keys
The Demon starts with 2 Keys.
They gain Keys as follows:
* The Possessed complimenting or expressing need for them.
* The Possessed asking for their opinion.
* The Possessed invoking your Title or story for personal gain.
They lose a Key whenever they Fail to be Unleashed.

The Demon’s Stats
The Demon's stats represent it's foul purpose and secret designs
Joyous Fury - You are cackling murder and gleeful power.
Honeyed Words and Gifts - You are a corrupting force, able to say what others want to hear.
Too Wide Smile -  You can even be almost comforting, but not quite.

Your desires provide you a unique outlook.
Choose an Ability (Costs 1 Key)
Dreams of Fear - You live for the sudden gasping shout that has no choice but to become a scream.
Pick a random card from the deck, deepening shadows as terrifying sights appear. Higher Values are beneficial, lower Values turn the apparitions against you. If a face card is drawn, put it at the bottom and redraw.
Dreams of Stillness - You will not be happy until everything just finally stops.
Pick a random card from the deck. The card’s Value is a pool you divide between targets and distance (in feet). Targets nominated begin to supernaturally cool—freezing, if possible. If a face card is drawn, put it at the bottom and redraw.
Dreams of Darkness - You wish nothing more than to let go of the world and drift into the Void.
Pick a random card from the deck. A (visible) target becomes invisible for Value minutes. If a face card is drawn, put it at the bottom and redraw.

Character Sheet:
What is your name? ________  What are your pronouns? ________ 
What is your form?________
(Assign 2, 1, and 0 to your stats. You add your Stat value to the value of what you pay for Costs and Checks)
Joyous Fury
Honeyed Words and Gifts
Too Wide Smile
You cannot be Unleashed unless you and the Possessed agree.
Keys: ○○○○○○○|| 0-3: Hard, 4-6: Medium, 7: Easy
There is a Title you hold that people whisper in fear at night. What is it?
Moonsinger, The Dust Between, Lord of Far Waters, Bringer of Cold Memory, Night Tyrant, Teeth Eater


In addition to the applicable Advancements in GUN&SINGER, The Demon spends Braids to:
* Spend 5 Braids to Drink Deep Of Their Dreams and gain a free use of their Dreams Ability each session.
   * Gain further free uses for 10 Braids each.
* Gain a new Title.
   * The cost is current Titles + 2.